Be more tolerant of invalid arguments

FossilOrigin-Name: d2f07d884a4f4319ff687e085c3233e210ee05b46a2675ecd757a261e6f19e6e
This commit is contained in:
Jonathan Schleifer 2025-03-12 00:16:05 +00:00
parent f1968ce5af
commit 38747afbb5
12 changed files with 112 additions and 88 deletions

View file

@ -8,6 +8,7 @@
#import "Alias.h"
#import "Command.h"
#import "Identifier.h"
#import "OFString+Cube.h"
#import "Variable.h"
// contains ALL vars/commands/aliases
@ -181,6 +182,54 @@ lookup(OFString *n) // find value of ident referenced with $ in exp
return n;
}
int
executeIdentifier(__kindof Identifier *identifier,
OFArray<OFString *> *arguments, bool isDown)
{
if (identifier == nil) {
@try {
return [arguments[0] intValueWithBase:0];
} @catch (OFInvalidFormatException *e) {
conoutf(@"unknown command: %@", arguments[0]);
return 0;
} @catch (OFOutOfRangeException *e) {
conoutf(@"invalid value: %@", arguments[0]);
return 0;
}
}
if ([identifier isKindOfClass:Command.class])
// game defined commands use very ad-hoc function signature,
// and just call it
return [identifier callWithArguments:arguments isDown:isDown];
if ([identifier isKindOfClass:Variable.class]) {
if (!isDown)
return 0;
// game defined variables
if (arguments.count < 2 || arguments[1].length == 0)
[identifier printValue];
else
[identifier
setValue:[arguments[1] cube_intValueWithBase:0]];
}
if ([identifier isKindOfClass:Alias.class]) {
// alias, also used as functions and (global) variables
for (int i = 1; i < arguments.count; i++) {
// set any arguments as (global) arg values so
// functions can access them
OFString *t = [OFString stringWithFormat:@"arg%d", i];
alias(t, arguments[i]);
}
return execute([identifier action], isDown);
}
return 0;
}
// all evaluation happens here, recursively
int
execute(OFString *string, bool isDown)
@ -230,55 +279,8 @@ execute(OFString *string, bool isDown)
if (c.length == 0)
continue;
__kindof Identifier *identifier = identifiers[c];
if (identifier == nil) {
@try {
val = [c intValueWithBase:0];
} @catch (OFInvalidFormatException *e) {
conoutf(@"unknown command: %@", c);
}
} else {
if ([identifier isKindOfClass:Command.class]) {
// game defined commands use very
// ad-hoc function signature, and just
// call it
OFArray<OFString *> *arguments =
[[OFArray alloc]
initWithObjects:w
count:numargs];
val = [identifier
callWithArguments:arguments
isDown:isDown];
} else if ([identifier
isKindOfClass:Variable.class]) {
// game defined variables
if (isDown) {
if (w[1].length == 0)
[identifier printValue];
else
[identifier
setValue:
[w[1]
intValueWithBase:
0]];
}
} else if ([identifier
isKindOfClass:Alias.class]) {
// alias, also used as functions and
// (global) variables
for (int i = 1; i < numargs; i++) {
// set any arguments as
// (global) arg values so
// functions can access them
OFString *t = [OFString
stringWithFormat:@"arg%d",
i];
alias(t, w[i]);
}
val = execute(
[identifier action], isDown);
}
}
val = executeIdentifier(identifiers[c],
[OFArray arrayWithObjects:w count:numargs], isDown);
}
return val;
@ -378,13 +380,12 @@ writecfg()
return;
}
[stream writeString:
@"// automatically written on exit, do not modify\n"
@"// delete this file to have defaults.cfg overwrite these "
@"settings\n"
@"// modify settings in game, or put settings in "
@"autoexec.cfg to override anything\n"
@"\n"];
[stream writeString:@"// automatically written on exit, do not modify\n"
@"// delete this file to have defaults.cfg "
@"overwrite these settings\n"
@"// modify settings in game, or put settings in "
@"autoexec.cfg to override anything\n"
@"\n"];
writeclientinfo(stream);
[stream writeString:@"\n"];
@ -418,8 +419,8 @@ writecfg()
COMMAND(writecfg, ARG_NONE)
// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.
// semantics of () and [] expressions, any control construct can be defined
// trivially.
void
intset(OFString *name, int v)
@ -439,7 +440,7 @@ void
loopa(OFString *times, OFString *body)
{
@autoreleasepool {
int t = times.intValue;
int t = times.cube_intValue;
loopi(t)
{
@ -497,10 +498,9 @@ void
at(OFString *s_, OFString *pos)
{
@autoreleasepool {
int n = pos.intValue;
int n = pos.cube_intValue;
std::unique_ptr<char> copy(strdup(s_.UTF8String));
char *s = copy.get();
loopi(n) s += strspn(s += strcspn(s, " \0"), " ");
s[strcspn(s, " \0")] = 0;
concat(@(s));