Avoid pointless pointers

Passing OFVector3D by reference is annoying and is worse at passing via
registers.

FossilOrigin-Name: 304230c1e18fc15a2e66b01bbc1727d107b9d27be6949aad99419bc153bf6e66
This commit is contained in:
Jonathan Schleifer 2025-03-23 21:52:54 +00:00
parent d8f4f44468
commit 2f8d255946
9 changed files with 97 additions and 109 deletions

View file

@ -333,8 +333,7 @@ enemylos(Monster *m, OFVector3D *v)
if (self.trigger < lastmillis) {
self.lastAction = 0;
self.attacking = true;
OFVector3D attackTarget = self.attackTarget;
shoot(self, &attackTarget);
shoot(self, self.attackTarget);
[self transitionWithState:M_ATTACKING
moving:0
n:600