Convert monster into a class

FossilOrigin-Name: e8f80b0482846dfbd5bf97ed375b13687d325e9ef7e2a79176dac49722180124
This commit is contained in:
Jonathan Schleifer 2025-03-23 02:03:32 +00:00
parent a7db00c740
commit 2c5f2d0342
16 changed files with 319 additions and 224 deletions

View file

@ -4,6 +4,7 @@
#include "cube.h"
#import "DynamicEntity.h"
#import "Monster.h"
#import "OFString+Cube.h"
bool editmode = false;
@ -68,8 +69,8 @@ toggleedit()
// edited
player1.health = 100;
if (m_classicsp)
monsterclear(); // all monsters back at their spawns for
// editing
// all monsters back at their spawns for editing
[Monster resetAll];
projreset();
}
Cube.sharedInstance.repeatsKeys = editmode;