Convert monster into a class
FossilOrigin-Name: e8f80b0482846dfbd5bf97ed375b13687d325e9ef7e2a79176dac49722180124
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16 changed files with 319 additions and 224 deletions
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@ -2,6 +2,8 @@
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#include "cube.h"
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#import "Monster.h"
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struct dynent {
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OFVector3D origin, velocity;
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float yaw, pitch, roll;
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@ -113,16 +115,8 @@ struct dynent {
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for (size_t i = 0; i < NUMGUNS; i++)
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copy->_ammo[i] = _ammo[i];
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copy->_monsterState = _monsterState;
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copy->_monsterType = _monsterType;
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copy->_enemy = _enemy;
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copy->_targetYaw = _targetYaw;
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copy->_blocked = _blocked;
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copy->_moving = _moving;
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copy->_trigger = _trigger;
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copy->_attackTarget = _attackTarget;
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copy->_anger = _anger;
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copy->_name = [_name copy];
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copy->_team = [_team copy];
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@ -169,14 +163,18 @@ struct dynent {
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.lastAttackGun = _lastAttackGun,
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.lastMove = _lastMove,
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.attacking = _attacking,
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.monsterState = _monsterState,
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.monsterType = _monsterType,
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.targetYaw = _targetYaw,
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.blocked = _blocked,
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.moving = _moving,
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.trigger = _trigger,
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.attackTarget = _attackTarget,
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.anger = _anger };
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.moving = _moving };
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if ([self isKindOfClass:Monster.class]) {
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Monster *monster = (Monster *)self;
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data.monsterState = monster.monsterState;
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data.monsterType = monster.monsterType;
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data.targetYaw = monster.targetYaw;
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data.trigger = monster.trigger;
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data.attackTarget = monster.attackTarget;
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data.anger = monster.anger;
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}
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for (int i = 0; i < NUMGUNS; i++)
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data.ammo[i] = _ammo[i];
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@ -236,14 +234,18 @@ struct dynent {
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for (int i = 0; i < NUMGUNS; i++)
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_ammo[i] = d.ammo[i];
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_monsterState = d.monsterState;
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_monsterType = d.monsterType;
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_targetYaw = d.targetYaw;
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_blocked = d.blocked;
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_moving = d.moving;
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_trigger = d.trigger;
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_attackTarget = d.attackTarget;
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_anger = d.anger;
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if ([self isKindOfClass:Monster.class]) {
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Monster *monster = (Monster *)self;
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monster.monsterState = d.monsterState;
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monster.monsterType = d.monsterType;
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monster.targetYaw = d.targetYaw;
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monster.trigger = d.trigger;
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monster.attackTarget = d.attackTarget;
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monster.anger = d.anger;
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}
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_name = [[OFString alloc] initWithUTF8String:d.name];
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_team = [[OFString alloc] initWithUTF8String:d.team];
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