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34 changed files with 87 additions and 79 deletions
376
src/worldio.mm
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376
src/worldio.mm
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// worldio.cpp: loading & saving of maps and savegames
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#include "cube.h"
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void
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backup(char *name, char *backupname)
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{
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remove(backupname);
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rename(name, backupname);
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};
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string cgzname, bakname, pcfname, mcfname;
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void
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setnames(char *name)
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{
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string pakname, mapname;
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char *slash = strpbrk(name, "/\\");
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if (slash) {
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strn0cpy(pakname, name, slash - name + 1);
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strcpy_s(mapname, slash + 1);
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} else {
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strcpy_s(pakname, "base");
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strcpy_s(mapname, name);
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};
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sprintf_s(cgzname)("packages/%s/%s.cgz", pakname, mapname);
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sprintf_s(bakname)(
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"packages/%s/%s_%d.BAK", pakname, mapname, lastmillis);
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sprintf_s(pcfname)("packages/%s/package.cfg", pakname);
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sprintf_s(mcfname)("packages/%s/%s.cfg", pakname, mapname);
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path(cgzname);
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path(bakname);
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};
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// the optimize routines below are here to reduce the detrimental effects of
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// messy mapping by setting certain properties (vdeltas and textures) to
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// neighbouring values wherever there is no visible difference. This allows the
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// mipmapper to generate more efficient mips. the reason it is done on save is
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// to reduce the amount spend in the mipmapper (as that is done in realtime).
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inline bool
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nhf(sqr *s)
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{
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return s->type != FHF && s->type != CHF;
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};
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void
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voptimize() // reset vdeltas on non-hf cubes
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{
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loop(x, ssize) loop(y, ssize)
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{
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sqr *s = S(x, y);
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if (x && y) {
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if (nhf(s) && nhf(S(x - 1, y)) &&
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nhf(S(x - 1, y - 1)) && nhf(S(x, y - 1)))
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s->vdelta = 0;
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} else
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s->vdelta = 0;
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};
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};
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void
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topt(sqr *s, bool &wf, bool &uf, int &wt, int &ut)
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{
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sqr *o[4];
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o[0] = SWS(s, 0, -1, ssize);
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o[1] = SWS(s, 0, 1, ssize);
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o[2] = SWS(s, 1, 0, ssize);
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o[3] = SWS(s, -1, 0, ssize);
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wf = true;
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uf = true;
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if (SOLID(s)) {
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loopi(4) if (!SOLID(o[i]))
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{
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wf = false;
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wt = s->wtex;
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ut = s->utex;
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return;
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};
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} else {
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loopi(4) if (!SOLID(o[i]))
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{
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if (o[i]->floor < s->floor) {
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wt = s->wtex;
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wf = false;
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};
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if (o[i]->ceil > s->ceil) {
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ut = s->utex;
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uf = false;
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};
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};
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};
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};
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void
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toptimize() // FIXME: only does 2x2, make atleast for 4x4 also
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{
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bool wf[4], uf[4];
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sqr *s[4];
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for (int x = 2; x < ssize - 4; x += 2)
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for (int y = 2; y < ssize - 4; y += 2) {
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s[0] = S(x, y);
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int wt = s[0]->wtex, ut = s[0]->utex;
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topt(s[0], wf[0], uf[0], wt, ut);
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topt(s[1] = SWS(s[0], 0, 1, ssize), wf[1], uf[1], wt,
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ut);
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topt(s[2] = SWS(s[0], 1, 1, ssize), wf[2], uf[2], wt,
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ut);
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topt(s[3] = SWS(s[0], 1, 0, ssize), wf[3], uf[3], wt,
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ut);
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loopi(4)
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{
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if (wf[i])
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s[i]->wtex = wt;
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if (uf[i])
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s[i]->utex = ut;
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};
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};
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};
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// these two are used by getmap/sendmap.. transfers compressed maps directly
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void
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writemap(char *mname, int msize, uchar *mdata)
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{
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setnames(mname);
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backup(cgzname, bakname);
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FILE *f = fopen(cgzname, "wb");
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if (!f) {
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conoutf("could not write map to %s", cgzname);
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return;
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};
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fwrite(mdata, 1, msize, f);
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fclose(f);
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conoutf("wrote map %s as file %s", mname, cgzname);
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}
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uchar *
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readmap(char *mname, int *msize)
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{
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setnames(mname);
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uchar *mdata = (uchar *)loadfile(cgzname, msize);
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if (!mdata) {
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conoutf("could not read map %s", cgzname);
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return NULL;
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};
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return mdata;
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}
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// save map as .cgz file. uses 2 layers of compression: first does simple
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// run-length encoding and leaves out data for certain kinds of cubes, then zlib
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// removes the last bits of redundancy. Both passes contribute greatly to the
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// miniscule map sizes.
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void
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save_world(char *mname)
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{
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resettagareas(); // wouldn't be able to reproduce tagged areas otherwise
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voptimize();
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toptimize();
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if (!*mname)
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mname = getclientmap();
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setnames(mname);
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backup(cgzname, bakname);
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gzFile f = gzopen(cgzname, "wb9");
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if (!f) {
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conoutf("could not write map to %s", cgzname);
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return;
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};
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hdr.version = MAPVERSION;
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hdr.numents = 0;
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loopv(ents) if (ents[i].type != NOTUSED) hdr.numents++;
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header tmp = hdr;
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endianswap(&tmp.version, sizeof(int), 4);
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endianswap(&tmp.waterlevel, sizeof(int), 16);
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gzwrite(f, &tmp, sizeof(header));
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loopv(ents)
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{
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if (ents[i].type != NOTUSED) {
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entity tmp = ents[i];
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endianswap(&tmp, sizeof(short), 4);
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gzwrite(f, &tmp, sizeof(persistent_entity));
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};
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};
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sqr *t = NULL;
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int sc = 0;
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#define spurge \
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while (sc) { \
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gzputc(f, 255); \
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if (sc > 255) { \
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gzputc(f, 255); \
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sc -= 255; \
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} else { \
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gzputc(f, sc); \
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sc = 0; \
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} \
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};
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loopk(cubicsize)
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{
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sqr *s = &world[k];
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#define c(f) (s->f == t->f)
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// 4 types of blocks, to compress a bit:
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// 255 (2): same as previous block + count
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// 254 (3): same as previous, except light // deprecated
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// SOLID (5)
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// anything else (9)
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if (SOLID(s)) {
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if (t && c(type) && c(wtex) && c(vdelta)) {
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sc++;
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} else {
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spurge;
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gzputc(f, s->type);
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gzputc(f, s->wtex);
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gzputc(f, s->vdelta);
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};
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} else {
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if (t && c(type) && c(floor) && c(ceil) && c(ctex) &&
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c(ftex) && c(utex) && c(wtex) && c(vdelta) &&
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c(tag)) {
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sc++;
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} else {
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spurge;
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gzputc(f, s->type);
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gzputc(f, s->floor);
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gzputc(f, s->ceil);
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gzputc(f, s->wtex);
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gzputc(f, s->ftex);
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gzputc(f, s->ctex);
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gzputc(f, s->vdelta);
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gzputc(f, s->utex);
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gzputc(f, s->tag);
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};
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};
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t = s;
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};
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spurge;
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gzclose(f);
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conoutf("wrote map file %s", cgzname);
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settagareas();
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};
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void
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load_world(char *mname) // still supports all map formats that have existed
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// since the earliest cube betas!
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{
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stopifrecording();
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cleardlights();
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pruneundos();
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setnames(mname);
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gzFile f = gzopen(cgzname, "rb9");
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if (!f) {
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conoutf("could not read map %s", cgzname);
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return;
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};
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gzread(f, &hdr, sizeof(header) - sizeof(int) * 16);
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endianswap(&hdr.version, sizeof(int), 4);
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if (strncmp(hdr.head, "CUBE", 4) != 0)
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fatal("while reading map: header malformatted");
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if (hdr.version > MAPVERSION)
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fatal("this map requires a newer version of cube");
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if (sfactor < SMALLEST_FACTOR || sfactor > LARGEST_FACTOR)
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fatal("illegal map size");
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if (hdr.version >= 4) {
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gzread(f, &hdr.waterlevel, sizeof(int) * 16);
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endianswap(&hdr.waterlevel, sizeof(int), 16);
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} else {
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hdr.waterlevel = -100000;
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};
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ents.setsize(0);
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loopi(hdr.numents)
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{
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entity &e = ents.add();
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gzread(f, &e, sizeof(persistent_entity));
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endianswap(&e, sizeof(short), 4);
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e.spawned = false;
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if (e.type == LIGHT) {
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if (!e.attr2)
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e.attr2 = 255; // needed for MAPVERSION<=2
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if (e.attr1 > 32)
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e.attr1 = 32; // 12_03 and below
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};
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};
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free(world);
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setupworld(hdr.sfactor);
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char texuse[256];
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loopi(256) texuse[i] = 0;
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sqr *t = NULL;
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loopk(cubicsize)
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{
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sqr *s = &world[k];
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int type = gzgetc(f);
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switch (type) {
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case 255: {
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int n = gzgetc(f);
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for (int i = 0; i < n; i++, k++)
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memcpy(&world[k], t, sizeof(sqr));
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k--;
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break;
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};
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case 254: // only in MAPVERSION<=2
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{
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memcpy(s, t, sizeof(sqr));
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s->r = s->g = s->b = gzgetc(f);
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gzgetc(f);
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break;
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};
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case SOLID: {
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s->type = SOLID;
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s->wtex = gzgetc(f);
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s->vdelta = gzgetc(f);
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if (hdr.version <= 2) {
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gzgetc(f);
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gzgetc(f);
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};
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s->ftex = DEFAULT_FLOOR;
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s->ctex = DEFAULT_CEIL;
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s->utex = s->wtex;
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s->tag = 0;
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s->floor = 0;
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s->ceil = 16;
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break;
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};
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default: {
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if (type < 0 || type >= MAXTYPE) {
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sprintf_sd(t)("%d @ %d", type, k);
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fatal("while reading map: type out of range: ",
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t);
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};
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s->type = type;
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s->floor = gzgetc(f);
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s->ceil = gzgetc(f);
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if (s->floor >= s->ceil)
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s->floor = s->ceil - 1; // for pre 12_13
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s->wtex = gzgetc(f);
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s->ftex = gzgetc(f);
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s->ctex = gzgetc(f);
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if (hdr.version <= 2) {
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gzgetc(f);
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gzgetc(f);
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};
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s->vdelta = gzgetc(f);
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s->utex = (hdr.version >= 2) ? gzgetc(f) : s->wtex;
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s->tag = (hdr.version >= 5) ? gzgetc(f) : 0;
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s->type = type;
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};
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};
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s->defer = 0;
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t = s;
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texuse[s->wtex] = 1;
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if (!SOLID(s))
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texuse[s->utex] = texuse[s->ftex] = texuse[s->ctex] = 1;
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};
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gzclose(f);
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calclight();
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settagareas();
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int xs, ys;
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loopi(256) if (texuse) lookuptexture(i, xs, ys);
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conoutf("read map %s (%d milliseconds)", cgzname,
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SDL_GetTicks() - lastmillis);
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conoutf("%s", hdr.maptitle);
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startmap(mname);
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loopl(256)
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{
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sprintf_sd(aliasname)(
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"level_trigger_%d", l); // can this be done smarter?
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if (identexists(aliasname))
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alias(aliasname, "");
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};
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execfile("data/default_map_settings.cfg");
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execfile(pcfname);
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execfile(mcfname);
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};
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COMMANDN(savemap, save_world, ARG_1STR);
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