Convert to ObjC++

FossilOrigin-Name: 7c2704b3d77d6e63d960e315bfb601fddbf6fce538b7c5db6da664e04fbce4c2
This commit is contained in:
Jonathan Schleifer 2024-07-21 12:02:07 +00:00
parent 04fa50a332
commit 133382170f
34 changed files with 87 additions and 79 deletions

View file

@ -1,235 +0,0 @@
// rendertext.cpp: based on Don's gl_text.cpp
#include "cube.h"
short char_coords[96][4] = {
{0, 0, 25, 64}, //!
{25, 0, 54, 64}, //"
{54, 0, 107, 64}, // #
{107, 0, 148, 64}, //$
{148, 0, 217, 64}, //%
{217, 0, 263, 64}, //&
{263, 0, 280, 64}, //'
{280, 0, 309, 64}, //(
{309, 0, 338, 64}, //)
{338, 0, 379, 64}, //*
{379, 0, 432, 64}, //+
{432, 0, 455, 64}, //,
{455, 0, 484, 64}, //-
{0, 64, 21, 128}, //.
{23, 64, 52, 128}, ///
{52, 64, 93, 128}, // 0
{93, 64, 133, 128}, // 1
{133, 64, 174, 128}, // 2
{174, 64, 215, 128}, // 3
{215, 64, 256, 128}, // 4
{256, 64, 296, 128}, // 5
{296, 64, 337, 128}, // 6
{337, 64, 378, 128}, // 7
{378, 64, 419, 128}, // 8
{419, 64, 459, 128}, // 9
{459, 64, 488, 128}, //:
{0, 128, 29, 192}, //;
{29, 128, 81, 192}, //<
{81, 128, 134, 192}, //=
{134, 128, 186, 192}, //>
{186, 128, 221, 192}, //?
{221, 128, 285, 192}, //@
{285, 128, 329, 192}, // A
{329, 128, 373, 192}, // B
{373, 128, 418, 192}, // C
{418, 128, 467, 192}, // D
{0, 192, 40, 256}, // E
{40, 192, 77, 256}, // F
{77, 192, 127, 256}, // G
{127, 192, 175, 256}, // H
{175, 192, 202, 256}, // I
{202, 192, 231, 256}, // J
{231, 192, 275, 256}, // K
{275, 192, 311, 256}, // L
{311, 192, 365, 256}, // M
{365, 192, 413, 256}, // N
{413, 192, 463, 256}, // O
{1, 256, 38, 320}, // P
{38, 256, 89, 320}, // Q
{89, 256, 133, 320}, // R
{133, 256, 176, 320}, // S
{177, 256, 216, 320}, // T
{217, 256, 263, 320}, // U
{263, 256, 307, 320}, // V
{307, 256, 370, 320}, // W
{370, 256, 414, 320}, // X
{414, 256, 453, 320}, // Y
{453, 256, 497, 320}, // Z
{0, 320, 29, 384}, //[
{29, 320, 58, 384}, //"\"
{59, 320, 87, 384}, //]
{87, 320, 139, 384}, //^
{139, 320, 180, 384}, //_
{180, 320, 221, 384}, //`
{221, 320, 259, 384}, // a
{259, 320, 299, 384}, // b
{299, 320, 332, 384}, // c
{332, 320, 372, 384}, // d
{372, 320, 411, 384}, // e
{411, 320, 433, 384}, // f
{435, 320, 473, 384}, // g
{0, 384, 40, 448}, // h
{40, 384, 56, 448}, // i
{58, 384, 80, 448}, // j
{80, 384, 118, 448}, // k
{118, 384, 135, 448}, // l
{135, 384, 197, 448}, // m
{197, 384, 238, 448}, // n
{238, 384, 277, 448}, // o
{277, 384, 317, 448}, // p
{317, 384, 356, 448}, // q
{357, 384, 384, 448}, // r
{385, 384, 417, 448}, // s
{417, 384, 442, 448}, // t
{443, 384, 483, 448}, // u
{0, 448, 38, 512}, // v
{38, 448, 90, 512}, // w
{90, 448, 128, 512}, // x
{128, 448, 166, 512}, // y
{166, 448, 200, 512}, // z
{200, 448, 241, 512}, //{
{241, 448, 270, 512}, //|
{270, 448, 310, 512}, //}
{310, 448, 363, 512}, //~
};
int
text_width(char *str)
{
int x = 0;
for (int i = 0; str[i] != 0; i++) {
int c = str[i];
if (c == '\t') {
x = (x + PIXELTAB) / PIXELTAB * PIXELTAB;
continue;
};
if (c == '\f')
continue;
if (c == ' ') {
x += FONTH / 2;
continue;
};
c -= 33;
if (c < 0 || c >= 95)
continue;
int in_width = char_coords[c][2] - char_coords[c][0];
x += in_width + 1;
}
return x;
}
void
draw_textf(char *fstr, int left, int top, int gl_num, ...)
{
sprintf_sdlv(str, gl_num, fstr);
draw_text(str, left, top, gl_num);
};
void
draw_text(char *str, int left, int top, int gl_num)
{
glBlendFunc(GL_ONE, GL_ONE);
glBindTexture(GL_TEXTURE_2D, gl_num);
glColor3ub(255, 255, 255);
int x = left;
int y = top;
int i;
float in_left, in_top, in_right, in_bottom;
int in_width, in_height;
for (i = 0; str[i] != 0; i++) {
int c = str[i];
if (c == '\t') {
x = (x - left + PIXELTAB) / PIXELTAB * PIXELTAB + left;
continue;
};
if (c == '\f') {
glColor3ub(64, 255, 128);
continue;
};
if (c == ' ') {
x += FONTH / 2;
continue;
};
c -= 33;
if (c < 0 || c >= 95)
continue;
in_left = ((float)char_coords[c][0]) / 512.0f;
in_top = ((float)char_coords[c][1] + 2) / 512.0f;
in_right = ((float)char_coords[c][2]) / 512.0f;
in_bottom = ((float)char_coords[c][3] - 2) / 512.0f;
in_width = char_coords[c][2] - char_coords[c][0];
in_height = char_coords[c][3] - char_coords[c][1];
glBegin(GL_QUADS);
glTexCoord2f(in_left, in_top);
glVertex2i(x, y);
glTexCoord2f(in_right, in_top);
glVertex2i(x + in_width, y);
glTexCoord2f(in_right, in_bottom);
glVertex2i(x + in_width, y + in_height);
glTexCoord2f(in_left, in_bottom);
glVertex2i(x, y + in_height);
glEnd();
xtraverts += 4;
x += in_width + 1;
}
}
// also Don's code, so goes in here too :)
void
draw_envbox_aux(float s0, float t0, int x0, int y0, int z0, float s1, float t1,
int x1, int y1, int z1, float s2, float t2, int x2, int y2, int z2,
float s3, float t3, int x3, int y3, int z3, int texture)
{
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2f(s3, t3);
glVertex3d(x3, y3, z3);
glTexCoord2f(s2, t2);
glVertex3d(x2, y2, z2);
glTexCoord2f(s1, t1);
glVertex3d(x1, y1, z1);
glTexCoord2f(s0, t0);
glVertex3d(x0, y0, z0);
glEnd();
xtraverts += 4;
}
void
draw_envbox(int t, int w)
{
glDepthMask(GL_FALSE);
draw_envbox_aux(1.0f, 1.0f, -w, -w, w, 0.0f, 1.0f, w, -w, w, 0.0f, 0.0f,
w, -w, -w, 1.0f, 0.0f, -w, -w, -w, t);
draw_envbox_aux(1.0f, 1.0f, +w, w, w, 0.0f, 1.0f, -w, w, w, 0.0f, 0.0f,
-w, w, -w, 1.0f, 0.0f, +w, w, -w, t + 1);
draw_envbox_aux(0.0f, 0.0f, -w, -w, -w, 1.0f, 0.0f, -w, w, -w, 1.0f,
1.0f, -w, w, w, 0.0f, 1.0f, -w, -w, w, t + 2);
draw_envbox_aux(1.0f, 1.0f, +w, -w, w, 0.0f, 1.0f, +w, w, w, 0.0f, 0.0f,
+w, w, -w, 1.0f, 0.0f, +w, -w, -w, t + 3);
draw_envbox_aux(0.0f, 1.0f, -w, w, w, 0.0f, 0.0f, +w, w, w, 1.0f, 0.0f,
+w, -w, w, 1.0f, 1.0f, -w, -w, w, t + 4);
draw_envbox_aux(0.0f, 1.0f, +w, w, -w, 0.0f, 0.0f, -w, w, -w, 1.0f,
0.0f, -w, -w, -w, 1.0f, 1.0f, +w, -w, -w, t + 5);
glDepthMask(GL_TRUE);
}