Convert to ObjC++
FossilOrigin-Name: 7c2704b3d77d6e63d960e315bfb601fddbf6fce538b7c5db6da664e04fbce4c2
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34 changed files with 87 additions and 79 deletions
169
src/menus.mm
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169
src/menus.mm
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// menus.cpp: ingame menu system (also used for scores and serverlist)
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#include "cube.h"
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struct mitem {
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char *text, *action;
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};
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struct gmenu {
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char *name;
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vector<mitem> items;
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int mwidth;
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int menusel;
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};
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vector<gmenu> menus;
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int vmenu = -1;
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ivector menustack;
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void
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menuset(int menu)
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{
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if ((vmenu = menu) >= 1)
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resetmovement(player1);
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if (vmenu == 1)
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menus[1].menusel = 0;
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};
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void
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showmenu(char *name)
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{
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loopv(menus) if (i > 1 && strcmp(menus[i].name, name) == 0)
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{
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menuset(i);
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return;
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};
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};
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int
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menucompare(mitem *a, mitem *b)
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{
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int x = atoi(a->text);
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int y = atoi(b->text);
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if (x > y)
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return -1;
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if (x < y)
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return 1;
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return 0;
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};
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void
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sortmenu(int start, int num)
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{
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qsort(&menus[0].items[start], num, sizeof(mitem),
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(int(__cdecl *)(const void *, const void *))menucompare);
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};
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void refreshservers();
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bool
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rendermenu()
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{
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if (vmenu < 0) {
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menustack.setsize(0);
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return false;
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};
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if (vmenu == 1)
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refreshservers();
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gmenu &m = menus[vmenu];
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sprintf_sd(title)(vmenu > 1 ? "[ %s menu ]" : "%s", m.name);
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int mdisp = m.items.length();
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int w = 0;
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loopi(mdisp)
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{
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int x = text_width(m.items[i].text);
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if (x > w)
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w = x;
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};
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int tw = text_width(title);
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if (tw > w)
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w = tw;
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int step = FONTH / 4 * 5;
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int h = (mdisp + 2) * step;
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int y = (VIRTH - h) / 2;
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int x = (VIRTW - w) / 2;
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blendbox(x - FONTH / 2 * 3, y - FONTH, x + w + FONTH / 2 * 3,
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y + h + FONTH, true);
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draw_text(title, x, y, 2);
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y += FONTH * 2;
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if (vmenu) {
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int bh = y + m.menusel * step;
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blendbox(
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x - FONTH, bh - 10, x + w + FONTH, bh + FONTH + 10, false);
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};
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loopj(mdisp)
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{
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draw_text(m.items[j].text, x, y, 2);
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y += step;
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};
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return true;
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};
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void
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newmenu(char *name)
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{
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gmenu &menu = menus.add();
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menu.name = newstring(name);
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menu.menusel = 0;
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};
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void
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menumanual(int m, int n, char *text)
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{
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if (!n)
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menus[m].items.setsize(0);
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mitem &mitem = menus[m].items.add();
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mitem.text = text;
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mitem.action = "";
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}
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void
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menuitem(char *text, char *action)
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{
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gmenu &menu = menus.last();
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mitem &mi = menu.items.add();
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mi.text = newstring(text);
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mi.action = action[0] ? newstring(action) : mi.text;
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};
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COMMAND(menuitem, ARG_2STR);
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COMMAND(showmenu, ARG_1STR);
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COMMAND(newmenu, ARG_1STR);
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bool
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menukey(int code, bool isdown)
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{
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if (vmenu <= 0)
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return false;
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int menusel = menus[vmenu].menusel;
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if (isdown) {
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if (code == SDLK_ESCAPE) {
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menuset(-1);
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if (!menustack.empty())
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menuset(menustack.pop());
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return true;
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} else if (code == SDLK_UP || code == -4)
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menusel--;
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else if (code == SDLK_DOWN || code == -5)
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menusel++;
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int n = menus[vmenu].items.length();
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if (menusel < 0)
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menusel = n - 1;
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else if (menusel >= n)
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menusel = 0;
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menus[vmenu].menusel = menusel;
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} else {
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if (code == SDLK_RETURN || code == -2) {
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char *action = menus[vmenu].items[menusel].action;
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if (vmenu == 1)
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connects(getservername(menusel));
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menustack.add(vmenu);
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menuset(-1);
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execute(action, true);
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};
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};
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return true;
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};
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