Convert to ObjC++
FossilOrigin-Name: 7c2704b3d77d6e63d960e315bfb601fddbf6fce538b7c5db6da664e04fbce4c2
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04fa50a332
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34 changed files with 87 additions and 79 deletions
291
src/main.mm
Normal file
291
src/main.mm
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// main.cpp: initialisation & main loop
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#include "cube.h"
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void
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cleanup(char *msg) // single program exit point;
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{
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stop();
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disconnect(true);
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writecfg();
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cleangl();
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cleansound();
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cleanupserver();
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SDL_ShowCursor(1);
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if (msg) {
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#ifdef _WIN32
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MessageBox(
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NULL, msg, "cube fatal error", MB_OK | MB_SYSTEMMODAL);
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#else
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printf(msg);
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#endif
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};
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SDL_Quit();
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exit(1);
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};
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void
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quit() // normal exit
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{
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writeservercfg();
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cleanup(NULL);
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};
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void
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fatal(char *s, char *o) // failure exit
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{
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sprintf_sd(msg)("%s%s (%s)\n", s, o, SDL_GetError());
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cleanup(msg);
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};
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void *
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alloc(int s) // for some big chunks... most other allocs use the memory pool
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{
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void *b = calloc(1, s);
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if (!b)
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fatal("out of memory!");
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return b;
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};
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int scr_w = 640;
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int scr_h = 480;
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void
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screenshot()
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{
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SDL_Surface *image;
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SDL_Surface *temp;
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int idx;
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if (image = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24,
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0x0000FF, 0x00FF00, 0xFF0000, 0)) {
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if (temp = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24,
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0x0000FF, 0x00FF00, 0xFF0000, 0)) {
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glReadPixels(0, 0, scr_w, scr_h, GL_RGB,
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GL_UNSIGNED_BYTE, image->pixels);
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for (idx = 0; idx < scr_h; idx++) {
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char *dest =
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(char *)temp->pixels + 3 * scr_w * idx;
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memcpy(dest,
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(char *)image->pixels +
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3 * scr_w * (scr_h - 1 - idx),
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3 * scr_w);
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endianswap(dest, 3, scr_w);
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};
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sprintf_sd(buf)(
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"screenshots/screenshot_%d.bmp", lastmillis);
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SDL_SaveBMP(temp, path(buf));
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SDL_FreeSurface(temp);
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};
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SDL_FreeSurface(image);
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};
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};
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COMMAND(screenshot, ARG_NONE);
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COMMAND(quit, ARG_NONE);
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void
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keyrepeat(bool on)
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{
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SDL_EnableKeyRepeat(
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on ? SDL_DEFAULT_REPEAT_DELAY : 0, SDL_DEFAULT_REPEAT_INTERVAL);
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};
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VARF(gamespeed, 10, 100, 1000, if (multiplayer()) gamespeed = 100);
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VARP(minmillis, 0, 5, 1000);
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int islittleendian = 1;
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int framesinmap = 0;
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int
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main(int argc, char **argv)
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{
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bool dedicated = false;
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int fs = SDL_FULLSCREEN, par = 0, uprate = 0, maxcl = 4;
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char *sdesc = "", *ip = "", *master = NULL, *passwd = "";
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islittleendian = *((char *)&islittleendian);
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#define log(s) conoutf("init: %s", s)
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log("sdl");
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for (int i = 1; i < argc; i++) {
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char *a = &argv[i][2];
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if (argv[i][0] == '-')
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switch (argv[i][1]) {
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case 'd':
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dedicated = true;
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break;
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case 't':
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fs = 0;
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break;
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case 'w':
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scr_w = atoi(a);
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break;
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case 'h':
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scr_h = atoi(a);
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break;
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case 'u':
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uprate = atoi(a);
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break;
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case 'n':
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sdesc = a;
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break;
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case 'i':
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ip = a;
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break;
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case 'm':
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master = a;
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break;
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case 'p':
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passwd = a;
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break;
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case 'c':
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maxcl = atoi(a);
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break;
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default:
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conoutf("unknown commandline option");
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}
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else
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conoutf("unknown commandline argument");
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};
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#ifdef _DEBUG
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par = SDL_INIT_NOPARACHUTE;
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fs = 0;
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#endif
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if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | par) < 0)
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fatal("Unable to initialize SDL");
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log("net");
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if (enet_initialize() < 0)
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fatal("Unable to initialise network module");
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initclient();
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initserver(dedicated, uprate, sdesc, ip, master, passwd,
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maxcl); // never returns if dedicated
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log("world");
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empty_world(7, true);
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log("video: sdl");
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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fatal("Unable to initialize SDL Video");
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log("video: mode");
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (SDL_SetVideoMode(scr_w, scr_h, 0, SDL_OPENGL | fs) == NULL)
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fatal("Unable to create OpenGL screen");
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log("video: misc");
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SDL_WM_SetCaption("cube engine", NULL);
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SDL_WM_GrabInput(SDL_GRAB_ON);
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keyrepeat(false);
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SDL_ShowCursor(0);
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log("gl");
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gl_init(scr_w, scr_h);
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log("basetex");
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int xs, ys;
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if (!installtex(2, path(newstring("data/newchars.png")), xs, ys) ||
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!installtex(3, path(newstring("data/martin/base.png")), xs, ys) ||
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!installtex(6, path(newstring("data/martin/ball1.png")), xs, ys) ||
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!installtex(7, path(newstring("data/martin/smoke.png")), xs, ys) ||
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!installtex(8, path(newstring("data/martin/ball2.png")), xs, ys) ||
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!installtex(9, path(newstring("data/martin/ball3.png")), xs, ys) ||
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!installtex(4, path(newstring("data/explosion.jpg")), xs, ys) ||
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!installtex(5, path(newstring("data/items.png")), xs, ys) ||
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!installtex(1, path(newstring("data/crosshair.png")), xs, ys))
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fatal("could not find core textures (hint: run cube from the "
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"parent of the bin directory)");
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log("sound");
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initsound();
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log("cfg");
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newmenu("frags\tpj\tping\tteam\tname");
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newmenu("ping\tplr\tserver");
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exec("data/keymap.cfg");
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exec("data/menus.cfg");
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exec("data/prefabs.cfg");
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exec("data/sounds.cfg");
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exec("servers.cfg");
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if (!execfile("config.cfg"))
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execfile("data/defaults.cfg");
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exec("autoexec.cfg");
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log("localconnect");
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localconnect();
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changemap(
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"metl3"); // if this map is changed, also change depthcorrect()
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log("mainloop");
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int ignore = 5;
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for (;;) {
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int millis = SDL_GetTicks() * gamespeed / 100;
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if (millis - lastmillis > 200)
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lastmillis = millis - 200;
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else if (millis - lastmillis < 1)
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lastmillis = millis - 1;
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if (millis - lastmillis < minmillis)
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SDL_Delay(minmillis - (millis - lastmillis));
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cleardlights();
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updateworld(millis);
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if (!demoplayback)
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serverslice((int)time(NULL), 0);
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static float fps = 30.0f;
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fps = (1000.0f / curtime + fps * 50) / 51;
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computeraytable(player1->o.x, player1->o.y);
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readdepth(scr_w, scr_h);
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SDL_GL_SwapBuffers();
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extern void updatevol();
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updatevol();
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if (framesinmap++ <
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5) // cheap hack to get rid of initial sparklies, even when
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// triple buffering etc.
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{
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player1->yaw += 5;
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gl_drawframe(scr_w, scr_h, fps);
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player1->yaw -= 5;
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};
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gl_drawframe(scr_w, scr_h, fps);
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SDL_Event event;
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int lasttype = 0, lastbut = 0;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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quit();
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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keypress(event.key.keysym.sym,
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event.key.state == SDL_PRESSED,
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event.key.keysym.unicode);
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break;
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case SDL_MOUSEMOTION:
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if (ignore) {
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ignore--;
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break;
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};
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mousemove(event.motion.xrel, event.motion.yrel);
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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if (lasttype == event.type &&
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lastbut == event.button.button)
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break; // why?? get event twice without
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// it
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keypress(-event.button.button,
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event.button.state != 0, 0);
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lasttype = event.type;
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lastbut = event.button.button;
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break;
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};
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};
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};
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quit();
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return 1;
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};
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