Clean up menus and text drawing
FossilOrigin-Name: f17992369e439fa68605017c6ffb0d11eece9d29a4cdb5768656bd874248d623
This commit is contained in:
parent
623076a034
commit
0bd8f1920f
14 changed files with 331 additions and 225 deletions
|
@ -100,90 +100,116 @@ short char_coords[96][4] = {
|
|||
};
|
||||
|
||||
int
|
||||
text_width(char *str)
|
||||
text_width(OFString *string)
|
||||
{
|
||||
int x = 0;
|
||||
for (int i = 0; str[i] != 0; i++) {
|
||||
int c = str[i];
|
||||
if (c == '\t') {
|
||||
x = (x + PIXELTAB) / PIXELTAB * PIXELTAB;
|
||||
continue;
|
||||
};
|
||||
if (c == '\f')
|
||||
continue;
|
||||
if (c == ' ') {
|
||||
x += FONTH / 2;
|
||||
continue;
|
||||
};
|
||||
c -= 33;
|
||||
if (c < 0 || c >= 95)
|
||||
continue;
|
||||
int in_width = char_coords[c][2] - char_coords[c][0];
|
||||
x += in_width + 1;
|
||||
@autoreleasepool {
|
||||
const char *str = string.UTF8String;
|
||||
size_t len = string.UTF8StringLength;
|
||||
|
||||
int x = 0;
|
||||
for (int i = 0; i < len; i++) {
|
||||
int c = str[i];
|
||||
if (c == '\t') {
|
||||
x = (x + PIXELTAB) / PIXELTAB * PIXELTAB;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (c == '\f')
|
||||
continue;
|
||||
|
||||
if (c == ' ') {
|
||||
x += FONTH / 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
c -= 33;
|
||||
if (c < 0 || c >= 95)
|
||||
continue;
|
||||
|
||||
int in_width = char_coords[c][2] - char_coords[c][0];
|
||||
x += in_width + 1;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
void
|
||||
draw_textf(char *fstr, int left, int top, int gl_num, ...)
|
||||
draw_textf(OFConstantString *format, int left, int top, int gl_num, ...)
|
||||
{
|
||||
sprintf_sdlv(str, gl_num, fstr);
|
||||
draw_text(str, left, top, gl_num);
|
||||
};
|
||||
@autoreleasepool {
|
||||
va_list arguments;
|
||||
va_start(arguments, gl_num);
|
||||
OFString *str = [[OFString alloc] initWithFormat:format
|
||||
arguments:arguments];
|
||||
va_end(arguments);
|
||||
draw_text(str, left, top, gl_num);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
draw_text(char *str, int left, int top, int gl_num)
|
||||
draw_text(OFString *string, int left, int top, int gl_num)
|
||||
{
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glBindTexture(GL_TEXTURE_2D, gl_num);
|
||||
glColor3ub(255, 255, 255);
|
||||
@autoreleasepool {
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glBindTexture(GL_TEXTURE_2D, gl_num);
|
||||
glColor3ub(255, 255, 255);
|
||||
|
||||
int x = left;
|
||||
int y = top;
|
||||
int x = left;
|
||||
int y = top;
|
||||
|
||||
int i;
|
||||
float in_left, in_top, in_right, in_bottom;
|
||||
int in_width, in_height;
|
||||
int i;
|
||||
float in_left, in_top, in_right, in_bottom;
|
||||
int in_width, in_height;
|
||||
|
||||
for (i = 0; str[i] != 0; i++) {
|
||||
int c = str[i];
|
||||
if (c == '\t') {
|
||||
x = (x - left + PIXELTAB) / PIXELTAB * PIXELTAB + left;
|
||||
continue;
|
||||
};
|
||||
if (c == '\f') {
|
||||
glColor3ub(64, 255, 128);
|
||||
continue;
|
||||
};
|
||||
if (c == ' ') {
|
||||
x += FONTH / 2;
|
||||
continue;
|
||||
};
|
||||
c -= 33;
|
||||
if (c < 0 || c >= 95)
|
||||
continue;
|
||||
const char *str = string.UTF8String;
|
||||
size_t len = string.UTF8StringLength;
|
||||
for (i = 0; i < len; i++) {
|
||||
int c = str[i];
|
||||
|
||||
in_left = ((float)char_coords[c][0]) / 512.0f;
|
||||
in_top = ((float)char_coords[c][1] + 2) / 512.0f;
|
||||
in_right = ((float)char_coords[c][2]) / 512.0f;
|
||||
in_bottom = ((float)char_coords[c][3] - 2) / 512.0f;
|
||||
if (c == '\t') {
|
||||
x = (x - left + PIXELTAB) / PIXELTAB *
|
||||
PIXELTAB +
|
||||
left;
|
||||
continue;
|
||||
}
|
||||
|
||||
in_width = char_coords[c][2] - char_coords[c][0];
|
||||
in_height = char_coords[c][3] - char_coords[c][1];
|
||||
if (c == '\f') {
|
||||
glColor3ub(64, 255, 128);
|
||||
continue;
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(in_left, in_top);
|
||||
glVertex2i(x, y);
|
||||
glTexCoord2f(in_right, in_top);
|
||||
glVertex2i(x + in_width, y);
|
||||
glTexCoord2f(in_right, in_bottom);
|
||||
glVertex2i(x + in_width, y + in_height);
|
||||
glTexCoord2f(in_left, in_bottom);
|
||||
glVertex2i(x, y + in_height);
|
||||
glEnd();
|
||||
if (c == ' ') {
|
||||
x += FONTH / 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
xtraverts += 4;
|
||||
x += in_width + 1;
|
||||
c -= 33;
|
||||
if (c < 0 || c >= 95)
|
||||
continue;
|
||||
|
||||
in_left = ((float)char_coords[c][0]) / 512.0f;
|
||||
in_top = ((float)char_coords[c][1] + 2) / 512.0f;
|
||||
in_right = ((float)char_coords[c][2]) / 512.0f;
|
||||
in_bottom = ((float)char_coords[c][3] - 2) / 512.0f;
|
||||
|
||||
in_width = char_coords[c][2] - char_coords[c][0];
|
||||
in_height = char_coords[c][3] - char_coords[c][1];
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(in_left, in_top);
|
||||
glVertex2i(x, y);
|
||||
glTexCoord2f(in_right, in_top);
|
||||
glVertex2i(x + in_width, y);
|
||||
glTexCoord2f(in_right, in_bottom);
|
||||
glVertex2i(x + in_width, y + in_height);
|
||||
glTexCoord2f(in_left, in_bottom);
|
||||
glVertex2i(x, y + in_height);
|
||||
glEnd();
|
||||
|
||||
xtraverts += 4;
|
||||
x += in_width + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue