Remove loop[ijkl]
They confused clang-format a lot. FossilOrigin-Name: 6b85eefc857c74c00d7ef693e312cc15df53201a6712aee8ba8d57c643c1703b
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22 changed files with 318 additions and 257 deletions
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@ -21,8 +21,7 @@ static void
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newparticle(const OFVector3D *o, const OFVector3D *d, int fade, int type)
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{
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if (!parinit) {
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loopi(MAXPARTICLES)
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{
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for (int i = 0; i < MAXPARTICLES; i++) {
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particles[i].next = parempty;
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parempty = &particles[i];
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}
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@ -138,8 +137,7 @@ render_particles(int time)
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void
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particle_splash(int type, int num, int fade, const OFVector3D *p)
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{
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loopi(num)
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{
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for (int i = 0; i < num; i++) {
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const int radius = type == 5 ? 50 : 150;
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int x, y, z;
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do {
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@ -158,8 +156,7 @@ particle_trail(int type, int fade, const OFVector3D *s, const OFVector3D *e)
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vdist(d, v, *s, *e);
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vdiv(v, d * 2 + 0.1f);
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OFVector3D p = *s;
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loopi((int)d * 2)
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{
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for (int i = 0; i < ((int)d * 2); i++) {
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vadd(p, v);
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OFVector3D d =
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OFMakeVector3D(rnd(11) - 5, rnd(11) - 5, rnd(11) - 5);
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