Remove loop[ijkl]
They confused clang-format a lot. FossilOrigin-Name: 6b85eefc857c74c00d7ef693e312cc15df53201a6712aee8ba8d57c643c1703b
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22 changed files with 318 additions and 257 deletions
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@ -358,8 +358,8 @@ moveplayer4(DynamicEntity *pl, int moveres, bool local, int curtime)
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// extra smoothness when lifting up stairs
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const float rise = speed / moveres / 1.2f;
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loopi(moveres) // discrete steps collision detection & sliding
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{
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// discrete steps collision detection & sliding
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for (int i = 0; i < moveres; i++) {
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// try move forward
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pl.origin = OFAddVector3D(pl.origin,
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OFMakeVector3D(f * d.x, f * d.y, f * d.z));
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@ -441,7 +441,9 @@ moveplayer4(DynamicEntity *pl, int moveres, bool local, int curtime)
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void
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moveplayer(DynamicEntity *pl, int moveres, bool local)
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{
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loopi(physicsrepeat) moveplayer4(pl, moveres, local,
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i ? curtime / physicsrepeat
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: curtime - curtime / physicsrepeat * (physicsrepeat - 1));
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for (int i = 0; i < physicsrepeat; i++)
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moveplayer4(pl, moveres, local,
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i ? curtime / physicsrepeat
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: curtime -
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curtime / physicsrepeat * (physicsrepeat - 1));
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}
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