Remove loop[ijkl]

They confused clang-format a lot.

FossilOrigin-Name: 6b85eefc857c74c00d7ef693e312cc15df53201a6712aee8ba8d57c643c1703b
This commit is contained in:
Jonathan Schleifer 2025-03-23 02:47:40 +00:00
parent 2c5f2d0342
commit 006dba8370
22 changed files with 318 additions and 257 deletions

View file

@ -127,8 +127,7 @@ snap(int sn, float f)
struct md2_frame *cf =
(struct md2_frame *)((char *)_frames + _frameSize * frame);
float sc = 16.0f / scale;
loop(vi, _numVerts)
{
for (int vi = 0; vi < _numVerts; vi++) {
uchar *cv = (uchar *)&cf->vertices[vi].vertex;
OFVector3D *v = &(_mverts[frame])[vi];
v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
@ -149,9 +148,9 @@ snap(int sn, float f)
snap:(int)sn
basetime:(int)basetime
{
loopi(range) if (!_mverts[frame + i])[self scaleWithFrame:frame + i
scale:sc
snap:sn];
for (int i = 0; i < range; i++)
if (!_mverts[frame + i])
[self scaleWithFrame:frame + i scale:sc snap:sn];
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
@ -192,8 +191,7 @@ snap(int sn, float f)
numVertex = -numVertex;
}
loopi(numVertex)
{
for (int i = 0; i < numVertex; i++) {
float tu = *((float *)command++);
float tv = *((float *)command++);
glTexCoord2f(tu, tv);