Remove loop[ijkl]
They confused clang-format a lot. FossilOrigin-Name: 6b85eefc857c74c00d7ef693e312cc15df53201a6712aee8ba8d57c643c1703b
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2c5f2d0342
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22 changed files with 318 additions and 257 deletions
12
src/MD2.m
12
src/MD2.m
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@ -127,8 +127,7 @@ snap(int sn, float f)
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struct md2_frame *cf =
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(struct md2_frame *)((char *)_frames + _frameSize * frame);
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float sc = 16.0f / scale;
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loop(vi, _numVerts)
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{
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for (int vi = 0; vi < _numVerts; vi++) {
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uchar *cv = (uchar *)&cf->vertices[vi].vertex;
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OFVector3D *v = &(_mverts[frame])[vi];
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v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
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@ -149,9 +148,9 @@ snap(int sn, float f)
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snap:(int)sn
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basetime:(int)basetime
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{
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loopi(range) if (!_mverts[frame + i])[self scaleWithFrame:frame + i
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scale:sc
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snap:sn];
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for (int i = 0; i < range; i++)
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if (!_mverts[frame + i])
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[self scaleWithFrame:frame + i scale:sc snap:sn];
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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@ -192,8 +191,7 @@ snap(int sn, float f)
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numVertex = -numVertex;
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}
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loopi(numVertex)
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{
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for (int i = 0; i < numVertex; i++) {
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float tu = *((float *)command++);
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float tv = *((float *)command++);
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glTexCoord2f(tu, tv);
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