Most games were using Glide 2, meaning there is more wrappers for Glide 2 available than for Glide 3. In particular, it seems there is no open source Glide 3 wrapper. FossilOrigin-Name: 16bb6bc399e5b4db4f5117199f6b534231c42072555575b70f40795651805648
57 lines
1.5 KiB
Objective-C
57 lines
1.5 KiB
Objective-C
/*
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* Copyright (c) 2022 Jonathan Schleifer <js@nil.im>
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*
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* All rights reserved.
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*
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* This file is part of Obj3DEngine. It may be distributed under the terms of
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* the Q Public License 1.0, which can be found in the file LICENSE.QPL
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* included in the packaging of this file.
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*
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* Alternatively, it may be distributed under the terms of the GNU General
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* Public License, either version 2 or 3, which can be found in the file
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* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of
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* this file.
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*/
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#import <ObjFW/ObjFW.h>
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#import "O3DGlideRenderer.h"
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@interface TestsAppDelegate: OFObject <OFApplicationDelegate>
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@end
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OF_APPLICATION_DELEGATE(TestsAppDelegate)
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@implementation TestsAppDelegate
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- (void)applicationDidFinishLaunching: (OFNotification *)notification
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{
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O3DGlideRenderer *renderer = [[[O3DGlideRenderer alloc]
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initWithResolution: OFMakeSize(640, 480)
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bitsPerPixel: 16
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refreshRate: 60
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options: nil] autorelease];
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const O3DVertex outerTriangle[] = {
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{ -1, -1 },
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{ 0, 1 },
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{ 1, -1 }
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};
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const O3DVertex innerTriangle[] = {
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{ -0.5, 0.5 },
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{ 0, -0.5 },
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{ 0.5, 0.5 }
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};
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OFDate *startDate = [OFDate date];
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while (-startDate.timeIntervalSinceNow < 5) {
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[renderer beginFrame];
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[renderer setColor: [OFColor yellow]];
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[renderer drawPolygonVertices: outerTriangle count: 3];
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[renderer setColor: [OFColor red]];
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[renderer drawPolygonVertices: innerTriangle count: 3];
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[renderer endFrame];
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}
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[OFApplication terminate];
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}
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@end
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