Most games were using Glide 2, meaning there is more wrappers for Glide 2 available than for Glide 3. In particular, it seems there is no open source Glide 3 wrapper. FossilOrigin-Name: 16bb6bc399e5b4db4f5117199f6b534231c42072555575b70f40795651805648
22 lines
492 B
Makefile
22 lines
492 B
Makefile
include ../extra.mk
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SUBDIRS = exceptions
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SHARED_LIB = ${OBJ3DENGINE_SHARED_LIB}
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STATIC_LIB = ${OBJ3DENGINE_STATIC_LIB}
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FRAMEWORK = ${OBJ3DENGINE_FRAMEWORK}
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LIB_MAJOR = ${OBJ3DENGINE_LIB_MAJOR}
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LIB_MINOR = ${OBJ3DENGINE_LIB_MINOR}
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SRCS = O3DGlideRenderer.m \
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O3DRenderer.m \
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O3DWinAPIWindow.m
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INCLUDES := ${SRCS:.m=.h}
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OBJS_EXTRA = ${EXCEPTIONS_EXCEPTIONS_A}
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LIB_OBJS_EXTRA = ${EXCEPTIONS_EXCEPTIONS_LIB_A}
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include ../buildsys.mk
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CPPFLAGS += -I. -Iexceptions
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LD = ${OBJC}
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