Simple 3D engine written using ObjFW.
One would think this isn't necessary as it's a float, but apparently, without scaling it first, the internal representation is too inaccurate. FossilOrigin-Name: af87a2a18e4f168167ab0b68e30496bf92ac800e5844576c78bc782e832275c8 |
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.fossil-settings | ||
build-aux | ||
src | ||
tests | ||
autogen.sh | ||
buildsys.mk.in | ||
configure.ac | ||
extra.mk.in | ||
LICENSE.GPLv2 | ||
LICENSE.GPLv3 | ||
LICENSE.QPL | ||
Makefile |