Simple 3D engine written using ObjFW.
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Jonathan Schleifer b6ceeeb489 Scale the W buffer
One would think this isn't necessary as it's a float, but apparently,
without scaling it first, the internal representation is too inaccurate.

FossilOrigin-Name: af87a2a18e4f168167ab0b68e30496bf92ac800e5844576c78bc782e832275c8
2023-01-13 16:41:37 +00:00
.fossil-settings Add build system and boilerplate 2022-12-25 14:47:04 +00:00
build-aux Add build system and boilerplate 2022-12-25 14:47:04 +00:00
src Scale the W buffer 2023-01-13 16:41:37 +00:00
tests Add W buffering 2023-01-13 14:56:21 +00:00
autogen.sh autogen.sh: Make executable 2023-01-08 21:45:01 +00:00
buildsys.mk.in Add build system and boilerplate 2022-12-25 14:47:04 +00:00
configure.ac Backport to Glide 2 2023-01-10 01:12:33 +00:00
extra.mk.in Add build system and boilerplate 2022-12-25 14:47:04 +00:00
LICENSE.GPLv2 Add LICENSE files 2022-12-25 14:59:25 +00:00
LICENSE.GPLv3 Add LICENSE files 2022-12-25 14:59:25 +00:00
LICENSE.QPL Add LICENSE files 2022-12-25 14:59:25 +00:00
Makefile Add build system and boilerplate 2022-12-25 14:47:04 +00:00