Most games were using Glide 2, meaning there is more wrappers for Glide 2 available than for Glide 3. In particular, it seems there is no open source Glide 3 wrapper. FossilOrigin-Name: 16bb6bc399e5b4db4f5117199f6b534231c42072555575b70f40795651805648
115 lines
3.2 KiB
Text
115 lines
3.2 KiB
Text
AC_INIT(Obj3DEngine, 0.1, js@nil.im)
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AC_CONFIG_SRCDIR(src)
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AC_CONFIG_AUX_DIR(build-aux)
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AC_CONFIG_MACRO_DIR(build-aux/m4)
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for i in configure.ac build-aux/m4/*; do
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AS_IF([test $i -nt configure], [
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AC_MSG_ERROR([$i is newer than configure! Run ./autogen.sh!])
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])
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done
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BUILDSYS_INIT
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AC_CHECK_TOOL(OBJFW_CONFIG, objfw-config)
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AS_IF([test x$"$OBJFW_CONFIG" = x""], [
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AC_MSG_ERROR(You need ObjFW and objfw-config installed!)
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])
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test x"$OBJC" = x"" && OBJC="$($OBJFW_CONFIG --objc)"
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AC_LANG([Objective C])
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AC_PROG_OBJC
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AC_PROG_OBJCPP
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AC_PROG_LN_S
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AC_PROG_INSTALL
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CPP="$OBJCPP"
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CPPFLAGS="$CPPFLAGS $OBJCPPFLAGS"
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CPPFLAGS="$CPPFLAGS $($OBJFW_CONFIG $OBJFW_CONFIG_FLAGS --cppflags)"
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OBJCFLAGS="$OBJCFLAGS $($OBJFW_CONFIG $OBJFW_CONFIG_FLAGS --objcflags)"
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LDFLAGS="$LDFLAGS $($OBJFW_CONFIG $OBJFW_CONFIG_FLAGS --ldflags)"
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FRAMEWORK_LIBS="$($OBJFW_CONFIG $OBJFW_CONFIG_FLAGS --framework-libs) $LIBS"
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LIBS="$($OBJFW_CONFIG $OBJFW_CONFIG_FLAGS --libs --rpath) $LIBS"
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AX_CHECK_COMPILER_FLAGS(-std=gnu11, [
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OBJCFLAGS="$OBJCFLAGS -std=gnu11"
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], [
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AX_CHECK_COMPILER_FLAGS(-std=gnu1x, [
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OBJCFLAGS="$OBJCFLAGS -std=gnu1x"
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], [
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AX_CHECK_COMPILER_FLAGS(-std=gnu99,
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[OBJCFLAGS="$OBJCFLAGS -std=gnu99"])
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])
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])
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AX_CHECK_COMPILER_FLAGS(-Wdocumentation,
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[OBJCFLAGS="$OBJCFLAGS -Wdocumentation"])
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AC_CHECK_TOOL(AR, ar)
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AC_PROG_RANLIB
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AC_ARG_ENABLE(shared,
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AS_HELP_STRING([--disable-shared], [do not build shared library]))
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AS_IF([test x"$enable_shared" != x"no"], [
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BUILDSYS_SHARED_LIB
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AC_SUBST(OBJ3DENGINE_SHARED_LIB,
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'${LIB_PREFIX}obj3dengine${LIB_SUFFIX}')
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AC_SUBST(EXCEPTIONS_LIB_A, "exceptions.lib.a")
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AC_SUBST(EXCEPTIONS_EXCEPTIONS_LIB_A, "exceptions/exceptions.lib.a")
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BUILDSYS_FRAMEWORK([
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AC_SUBST(OBJ3DENGINE_FRAMEWORK, "Obj3DEngine.framework")
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])
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])
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AC_ARG_ENABLE(static, AS_HELP_STRING([--enable-static], [build static library]))
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AS_IF([test x"$enable_static" = x"yes" -o x"$enable_shared" = x"no"], [
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AC_SUBST(OBJ3DENGINE_STATIC_LIB, "libobj3dengine.a")
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AC_SUBST(EXCEPTIONS_A, "exceptions.a")
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AC_SUBST(EXCEPTIONS_EXCEPTIONS_A, "exceptions/exceptions.a")
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AC_SUBST(LIBOBJ3DENGINE_DEP, "../src/libobj3dengine.a")
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])
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AC_CHECK_LIB(glide2x, main, [
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LIBS="-lglide2x $LIBS"
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AC_CHECK_HEADER(glide.h, [], [
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AC_MSG_ERROR([glide.h not found. Please install Glide 2 SDK!])
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])
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], [
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AC_MSG_ERROR([glide2x not found. Please install Glide 2 SDK!])
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])
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AS_IF([test x"$GOBJC" = x"yes"], [
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OBJCFLAGS="$OBJCFLAGS -Wall -Werror -Wwrite-strings -Wpointer-arith"
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])
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AS_IF([test x"$cross_compiling" = x"yes"], [
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case "$host" in
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i?86-*-mingw*)
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AC_CHECK_PROG(WINE, wine, wine)
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;;
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x86_64-*-mingw*)
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AC_CHECK_PROG(WINE, wine64, wine64)
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;;
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esac
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AS_IF([test x"$WINE" != x""], [AC_SUBST(WRAPPER, "$WINE")])
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AS_IF([test x"$with_wii" = x"yes"], [
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dnl Keep this lowercase, as WIILOAD is a variable used by
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dnl wiiload and thus likely already set by the user to something
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dnl that is not the path of the wiiload binary.
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AC_CHECK_PROG(wiiload, wiiload, wiiload)
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AS_IF([test x"$wiiload" != x""], [
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AC_SUBST(WRAPPER, "$wiiload")
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])
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])
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])
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dnl We don't call AC_PROG_CPP, but only AC_PROG_OBJCPP and set CPP to OBJCPP
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dnl and add OBJCPPFLAGS to CPPFLAGS, thus we need to AC_SUBST these ourself.
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AC_SUBST(CPP)
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AC_SUBST(CPPFLAGS)
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AC_CONFIG_FILES([buildsys.mk extra.mk])
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AC_OUTPUT
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