// command.cpp: implements the parsing and execution of a tiny script language which // is largely backwards compatible with the quake console language. #include "cube.h" enum { ID_VAR, ID_COMMAND, ID_ALIAS }; struct ident { int type; // one of ID_* above char *name; int min, max; // ID_VAR int *storage; // ID_VAR void (*fun)(); // ID_VAR, ID_COMMAND int narg; // ID_VAR, ID_COMMAND char *action; // ID_ALIAS bool persist; }; void itoa(char *s, int i) { sprintf_s(s)("%d", i); }; char *exchangestr(char *o, char *n) { gp()->deallocstr(o); return newstring(n); }; hashtable *idents = NULL; // contains ALL vars/commands/aliases void alias(char *name, char *action) { ident *b = idents->access(name); if(!b) { name = newstring(name); ident b = { ID_ALIAS, name, 0, 0, 0, 0, 0, newstring(action), true }; idents->access(name, &b); } else { if(b->type==ID_ALIAS) b->action = exchangestr(b->action, action); else conoutf("cannot redefine builtin %s with an alias", name); }; }; COMMAND(alias, ARG_2STR); // variable's and commands are registered through globals, see cube.h int variable(char *name, int min, int cur, int max, int *storage, void (*fun)(), bool persist) { if(!idents) idents = new hashtable; ident v = { ID_VAR, name, min, max, storage, fun, 0, 0, persist }; idents->access(name, &v); return cur; }; void setvar(char *name, int i) { *idents->access(name)->storage = i; }; int getvar(char *name) { return *idents->access(name)->storage; }; bool identexists(char *name) { return idents->access(name)!=NULL; }; char *getalias(char *name) { ident *i = idents->access(name); return i && i->type==ID_ALIAS ? i->action : NULL; }; bool addcommand(char *name, void (*fun)(), int narg) { if(!idents) idents = new hashtable; ident c = { ID_COMMAND, name, 0, 0, 0, fun, narg, 0, false }; idents->access(name, &c); return false; }; char *parseexp(char *&p, int right) // parse any nested set of () or [] { int left = *p++; char *word = p; for(int brak = 1; brak; ) { int c = *p++; if(c=='\r') *(p-1) = ' '; // hack if(c==left) brak++; else if(c==right) brak--; else if(!c) { p--; conoutf("missing \"%c\"", right); return NULL; }; }; char *s = newstring(word, p-word-1); if(left=='(') { string t; itoa(t, execute(s)); // evaluate () exps directly, and substitute result s = exchangestr(s, t); }; return s; }; char *parseword(char *&p) // parse single argument, including expressions { p += strspn(p, " \t\r"); if(p[0]=='/' && p[1]=='/') p += strcspn(p, "\n\0"); if(*p=='\"') { p++; char *word = p; p += strcspn(p, "\"\r\n\0"); char *s = newstring(word, p-word); if(*p=='\"') p++; return s; }; if(*p=='(') return parseexp(p, ')'); if(*p=='[') return parseexp(p, ']'); char *word = p; p += strcspn(p, "; \t\r\n\0"); if(p-word==0) return NULL; return newstring(word, p-word); }; char *lookup(char *n) // find value of ident referenced with $ in exp { ident *id = idents->access(n+1); if(id) switch(id->type) { case ID_VAR: string t; itoa(t, *(id->storage)); return exchangestr(n, t); case ID_ALIAS: return exchangestr(n, id->action); }; conoutf("unknown alias lookup: %s", n+1); return n; }; int execute(char *p, bool isdown) // all evaluation happens here, recursively { const int MAXWORDS = 25; // limit, remove char *w[MAXWORDS]; int val = 0; for(bool cont = true; cont;) // for each ; seperated statement { int numargs = MAXWORDS; loopi(MAXWORDS) // collect all argument values { w[i] = ""; if(i>numargs) continue; char *s = parseword(p); // parse and evaluate exps if(!s) { numargs = i; s = ""; }; if(*s=='$') s = lookup(s); // substitute variables w[i] = s; }; p += strcspn(p, ";\n\0"); cont = *p++!=0; // more statements if this isn't the end of the string char *c = w[0]; if(*c=='/') c++; // strip irc-style command prefix if(!*c) continue; // empty statement ident *id = idents->access(c); if(!id) { val = ATOI(c); if(!val && *c!='0') conoutf("unknown command: %s", c); } else switch(id->type) { case ID_COMMAND: // game defined commands switch(id->narg) // use very ad-hoc function signature, and just call it { case ARG_1INT: if(isdown) ((void (__cdecl *)(int))id->fun)(ATOI(w[1])); break; case ARG_2INT: if(isdown) ((void (__cdecl *)(int, int))id->fun)(ATOI(w[1]), ATOI(w[2])); break; case ARG_3INT: if(isdown) ((void (__cdecl *)(int, int, int))id->fun)(ATOI(w[1]), ATOI(w[2]), ATOI(w[3])); break; case ARG_4INT: if(isdown) ((void (__cdecl *)(int, int, int, int))id->fun)(ATOI(w[1]), ATOI(w[2]), ATOI(w[3]), ATOI(w[4])); break; case ARG_NONE: if(isdown) ((void (__cdecl *)())id->fun)(); break; case ARG_1STR: if(isdown) ((void (__cdecl *)(char *))id->fun)(w[1]); break; case ARG_2STR: if(isdown) ((void (__cdecl *)(char *, char *))id->fun)(w[1], w[2]); break; case ARG_3STR: if(isdown) ((void (__cdecl *)(char *, char *, char*))id->fun)(w[1], w[2], w[3]); break; case ARG_5STR: if(isdown) ((void (__cdecl *)(char *, char *, char*, char*, char*))id->fun)(w[1], w[2], w[3], w[4], w[5]); break; case ARG_DOWN: ((void (__cdecl *)(bool))id->fun)(isdown); break; case ARG_DWN1: ((void (__cdecl *)(bool, char *))id->fun)(isdown, w[1]); break; case ARG_1EXP: if(isdown) val = ((int (__cdecl *)(int))id->fun)(execute(w[1])); break; case ARG_2EXP: if(isdown) val = ((int (__cdecl *)(int, int))id->fun)(execute(w[1]), execute(w[2])); break; case ARG_1EST: if(isdown) val = ((int (__cdecl *)(char *))id->fun)(w[1]); break; case ARG_2EST: if(isdown) val = ((int (__cdecl *)(char *, char *))id->fun)(w[1], w[2]); break; case ARG_VARI: if(isdown) { string r; // limit, remove r[0] = 0; for(int i = 1; ifun)(r); break; } }; break; case ID_VAR: // game defined variabled if(isdown) { if(!w[1][0]) conoutf("%s = %d", c, *id->storage); // var with no value just prints its current value else { if(id->min>id->max) { conoutf("variable is read-only"); } else { int i1 = ATOI(w[1]); if(i1min || i1>id->max) { i1 = i1min ? id->min : id->max; // clamp to valid range conoutf("valid range for %s is %d..%d", c, id->min, id->max); } *id->storage = i1; }; if(id->fun) ((void (__cdecl *)())id->fun)(); // call trigger function if available }; }; break; case ID_ALIAS: // alias, also used as functions and (global) variables for(int i = 1; iaction); // create new string here because alias could rebind itself val = execute(action, isdown); gp()->deallocstr(action); break; }; loopj(numargs) gp()->deallocstr(w[j]); }; return val; }; // tab-completion of all idents int completesize = 0, completeidx = 0; void resetcomplete() { completesize = 0; }; void complete(char *s) { if(*s!='/') { string t; strcpy_s(t, s); strcpy_s(s, "/"); strcat_s(s, t); }; if(!s[1]) return; if(!completesize) { completesize = (int)strlen(s)-1; completeidx = 0; }; int idx = 0; enumerate(idents, ident *, id, if(strncmp(id->name, s+1, completesize)==0 && idx++==completeidx) { strcpy_s(s, "/"); strcat_s(s, id->name); }; ); completeidx++; if(completeidx>=idx) completeidx = 0; }; bool execfile(char *cfgfile) { string s; strcpy_s(s, cfgfile); char *buf = loadfile(path(s), NULL); if(!buf) return false; execute(buf); free(buf); return true; }; void exec(char *cfgfile) { if(!execfile(cfgfile)) conoutf("could not read \"%s\"", cfgfile); }; void writecfg() { FILE *f = fopen("config.cfg", "w"); if(!f) return; fprintf(f, "// automatically written on exit, do not modify\n// delete this file to have defaults.cfg overwrite these settings\n// modify settings in game, or put settings in autoexec.cfg to override anything\n\n"); writeclientinfo(f); fprintf(f, "\n"); enumerate(idents, ident *, id, if(id->type==ID_VAR && id->persist) { fprintf(f, "%s %d\n", id->name, *id->storage); }; ); fprintf(f, "\n"); writebinds(f); fprintf(f, "\n"); enumerate(idents, ident *, id, if(id->type==ID_ALIAS && !strstr(id->name, "nextmap_")) { fprintf(f, "alias \"%s\" [%s]\n", id->name, id->action); }; ); fclose(f); }; COMMAND(writecfg, ARG_NONE); // below the commands that implement a small imperative language. thanks to the semantics of // () and [] expressions, any control construct can be defined trivially. void intset(char *name, int v) { string b; itoa(b, v); alias(name, b); }; void ifthen(char *cond, char *thenp, char *elsep) { execute(cond[0]!='0' ? thenp : elsep); }; void loopa(char *times, char *body) { int t = atoi(times); loopi(t) { intset("i", i); execute(body); }; }; void whilea(char *cond, char *body) { while(execute(cond)) execute(body); }; // can't get any simpler than this :) void onrelease(bool on, char *body) { if(!on) execute(body); }; void concat(char *s) { alias("s", s); }; void concatword(char *s) { for(char *a = s, *b = s; *a = *b; b++) if(*a!=' ') a++; concat(s); }; int listlen(char *a) { if(!*a) return 0; int n = 0; while(*a) if(*a++==' ') n++; return n+1; }; void at(char *s, char *pos) { int n = atoi(pos); loopi(n) s += strspn(s += strcspn(s, " \0"), " "); s[strcspn(s, " \0")] = 0; concat(s); }; COMMANDN(loop, loopa, ARG_2STR); COMMANDN(while, whilea, ARG_2STR); COMMANDN(if, ifthen, ARG_3STR); COMMAND(onrelease, ARG_DWN1); COMMAND(exec, ARG_1STR); COMMAND(concat, ARG_VARI); COMMAND(concatword, ARG_VARI); COMMAND(at, ARG_2STR); COMMAND(listlen, ARG_1EST); int add(int a, int b) { return a+b; }; COMMANDN(+, add, ARG_2EXP); int mul(int a, int b) { return a*b; }; COMMANDN(*, mul, ARG_2EXP); int sub(int a, int b) { return a-b; }; COMMANDN(-, sub, ARG_2EXP); int divi(int a, int b) { return b ? a/b : 0; }; COMMANDN(div, divi, ARG_2EXP); int mod(int a, int b) { return b ? a%b : 0; }; COMMAND(mod, ARG_2EXP); int equal(int a, int b) { return (int)(a==b); }; COMMANDN(=, equal, ARG_2EXP); int lt(int a, int b) { return (int)(ab); }; COMMANDN(>, gt, ARG_2EXP); int strcmpa(char *a, char *b) { return strcmp(a,b)==0; }; COMMANDN(strcmp, strcmpa, ARG_2EST); int rndn(int a) { return a>0 ? rnd(a) : 0; }; COMMANDN(rnd, rndn, ARG_1EXP); int explastmillis() { return lastmillis; }; COMMANDN(millis, explastmillis, ARG_1EXP);