// worldio.cpp: loading & saving of maps and savegames #include "cube.h" void backup(char *name, char *backupname) { remove(backupname); rename(name, backupname); }; string cgzname, bakname, pcfname, mcfname; void setnames(char *name) { string pakname, mapname; char *slash = strpbrk(name, "/\\"); if (slash) { strn0cpy(pakname, name, slash - name + 1); strcpy_s(mapname, slash + 1); } else { strcpy_s(pakname, "base"); strcpy_s(mapname, name); }; sprintf_s(cgzname)("packages/%s/%s.cgz", pakname, mapname); sprintf_s(bakname)( "packages/%s/%s_%d.BAK", pakname, mapname, lastmillis); sprintf_s(pcfname)("packages/%s/package.cfg", pakname); sprintf_s(mcfname)("packages/%s/%s.cfg", pakname, mapname); path(cgzname); path(bakname); }; // the optimize routines below are here to reduce the detrimental effects of // messy mapping by setting certain properties (vdeltas and textures) to // neighbouring values wherever there is no visible difference. This allows the // mipmapper to generate more efficient mips. the reason it is done on save is // to reduce the amount spend in the mipmapper (as that is done in realtime). inline bool nhf(sqr *s) { return s->type != FHF && s->type != CHF; }; void voptimize() // reset vdeltas on non-hf cubes { loop(x, ssize) loop(y, ssize) { sqr *s = S(x, y); if (x && y) { if (nhf(s) && nhf(S(x - 1, y)) && nhf(S(x - 1, y - 1)) && nhf(S(x, y - 1))) s->vdelta = 0; } else s->vdelta = 0; }; }; void topt(sqr *s, bool &wf, bool &uf, int &wt, int &ut) { sqr *o[4]; o[0] = SWS(s, 0, -1, ssize); o[1] = SWS(s, 0, 1, ssize); o[2] = SWS(s, 1, 0, ssize); o[3] = SWS(s, -1, 0, ssize); wf = true; uf = true; if (SOLID(s)) { loopi(4) if (!SOLID(o[i])) { wf = false; wt = s->wtex; ut = s->utex; return; }; } else { loopi(4) if (!SOLID(o[i])) { if (o[i]->floor < s->floor) { wt = s->wtex; wf = false; }; if (o[i]->ceil > s->ceil) { ut = s->utex; uf = false; }; }; }; }; void toptimize() // FIXME: only does 2x2, make atleast for 4x4 also { bool wf[4], uf[4]; sqr *s[4]; for (int x = 2; x < ssize - 4; x += 2) for (int y = 2; y < ssize - 4; y += 2) { s[0] = S(x, y); int wt = s[0]->wtex, ut = s[0]->utex; topt(s[0], wf[0], uf[0], wt, ut); topt(s[1] = SWS(s[0], 0, 1, ssize), wf[1], uf[1], wt, ut); topt(s[2] = SWS(s[0], 1, 1, ssize), wf[2], uf[2], wt, ut); topt(s[3] = SWS(s[0], 1, 0, ssize), wf[3], uf[3], wt, ut); loopi(4) { if (wf[i]) s[i]->wtex = wt; if (uf[i]) s[i]->utex = ut; }; }; }; // these two are used by getmap/sendmap.. transfers compressed maps directly void writemap(char *mname, int msize, uchar *mdata) { setnames(mname); backup(cgzname, bakname); FILE *f = fopen(cgzname, "wb"); if (!f) { conoutf("could not write map to %s", cgzname); return; }; fwrite(mdata, 1, msize, f); fclose(f); conoutf("wrote map %s as file %s", mname, cgzname); } uchar * readmap(char *mname, int *msize) { setnames(mname); uchar *mdata = (uchar *)loadfile(cgzname, msize); if (!mdata) { conoutf("could not read map %s", cgzname); return NULL; }; return mdata; } // save map as .cgz file. uses 2 layers of compression: first does simple // run-length encoding and leaves out data for certain kinds of cubes, then zlib // removes the last bits of redundancy. Both passes contribute greatly to the // miniscule map sizes. void save_world(char *mname) { resettagareas(); // wouldn't be able to reproduce tagged areas otherwise voptimize(); toptimize(); if (!*mname) mname = getclientmap(); setnames(mname); backup(cgzname, bakname); gzFile f = gzopen(cgzname, "wb9"); if (!f) { conoutf("could not write map to %s", cgzname); return; }; hdr.version = MAPVERSION; hdr.numents = 0; loopv(ents) if (ents[i].type != NOTUSED) hdr.numents++; header tmp = hdr; endianswap(&tmp.version, sizeof(int), 4); endianswap(&tmp.waterlevel, sizeof(int), 16); gzwrite(f, &tmp, sizeof(header)); loopv(ents) { if (ents[i].type != NOTUSED) { entity tmp = ents[i]; endianswap(&tmp, sizeof(short), 4); gzwrite(f, &tmp, sizeof(persistent_entity)); }; }; sqr *t = NULL; int sc = 0; #define spurge \ while (sc) { \ gzputc(f, 255); \ if (sc > 255) { \ gzputc(f, 255); \ sc -= 255; \ } else { \ gzputc(f, sc); \ sc = 0; \ } \ }; loopk(cubicsize) { sqr *s = &world[k]; #define c(f) (s->f == t->f) // 4 types of blocks, to compress a bit: // 255 (2): same as previous block + count // 254 (3): same as previous, except light // deprecated // SOLID (5) // anything else (9) if (SOLID(s)) { if (t && c(type) && c(wtex) && c(vdelta)) { sc++; } else { spurge; gzputc(f, s->type); gzputc(f, s->wtex); gzputc(f, s->vdelta); }; } else { if (t && c(type) && c(floor) && c(ceil) && c(ctex) && c(ftex) && c(utex) && c(wtex) && c(vdelta) && c(tag)) { sc++; } else { spurge; gzputc(f, s->type); gzputc(f, s->floor); gzputc(f, s->ceil); gzputc(f, s->wtex); gzputc(f, s->ftex); gzputc(f, s->ctex); gzputc(f, s->vdelta); gzputc(f, s->utex); gzputc(f, s->tag); }; }; t = s; }; spurge; gzclose(f); conoutf("wrote map file %s", cgzname); settagareas(); }; void load_world(char *mname) // still supports all map formats that have existed // since the earliest cube betas! { stopifrecording(); cleardlights(); pruneundos(); setnames(mname); gzFile f = gzopen(cgzname, "rb9"); if (!f) { conoutf("could not read map %s", cgzname); return; }; gzread(f, &hdr, sizeof(header) - sizeof(int) * 16); endianswap(&hdr.version, sizeof(int), 4); if (strncmp(hdr.head, "CUBE", 4) != 0) fatal("while reading map: header malformatted"); if (hdr.version > MAPVERSION) fatal("this map requires a newer version of cube"); if (sfactor < SMALLEST_FACTOR || sfactor > LARGEST_FACTOR) fatal("illegal map size"); if (hdr.version >= 4) { gzread(f, &hdr.waterlevel, sizeof(int) * 16); endianswap(&hdr.waterlevel, sizeof(int), 16); } else { hdr.waterlevel = -100000; }; ents.setsize(0); loopi(hdr.numents) { entity &e = ents.add(); gzread(f, &e, sizeof(persistent_entity)); endianswap(&e, sizeof(short), 4); e.spawned = false; if (e.type == LIGHT) { if (!e.attr2) e.attr2 = 255; // needed for MAPVERSION<=2 if (e.attr1 > 32) e.attr1 = 32; // 12_03 and below }; }; free(world); setupworld(hdr.sfactor); char texuse[256]; loopi(256) texuse[i] = 0; sqr *t = NULL; loopk(cubicsize) { sqr *s = &world[k]; int type = gzgetc(f); switch (type) { case 255: { int n = gzgetc(f); for (int i = 0; i < n; i++, k++) memcpy(&world[k], t, sizeof(sqr)); k--; break; }; case 254: // only in MAPVERSION<=2 { memcpy(s, t, sizeof(sqr)); s->r = s->g = s->b = gzgetc(f); gzgetc(f); break; }; case SOLID: { s->type = SOLID; s->wtex = gzgetc(f); s->vdelta = gzgetc(f); if (hdr.version <= 2) { gzgetc(f); gzgetc(f); }; s->ftex = DEFAULT_FLOOR; s->ctex = DEFAULT_CEIL; s->utex = s->wtex; s->tag = 0; s->floor = 0; s->ceil = 16; break; }; default: { if (type < 0 || type >= MAXTYPE) { sprintf_sd(t)("%d @ %d", type, k); fatal("while reading map: type out of range: ", t); }; s->type = type; s->floor = gzgetc(f); s->ceil = gzgetc(f); if (s->floor >= s->ceil) s->floor = s->ceil - 1; // for pre 12_13 s->wtex = gzgetc(f); s->ftex = gzgetc(f); s->ctex = gzgetc(f); if (hdr.version <= 2) { gzgetc(f); gzgetc(f); }; s->vdelta = gzgetc(f); s->utex = (hdr.version >= 2) ? gzgetc(f) : s->wtex; s->tag = (hdr.version >= 5) ? gzgetc(f) : 0; s->type = type; }; }; s->defer = 0; t = s; texuse[s->wtex] = 1; if (!SOLID(s)) texuse[s->utex] = texuse[s->ftex] = texuse[s->ctex] = 1; }; gzclose(f); calclight(); settagareas(); int xs, ys; loopi(256) if (texuse) lookuptexture(i, xs, ys); conoutf("read map %s (%d milliseconds)", cgzname, SDL_GetTicks() - lastmillis); conoutf("%s", hdr.maptitle); startmap(mname); loopl(256) { sprintf_sd(aliasname)( "level_trigger_%d", l); // can this be done smarter? if (identexists(aliasname)) alias(aliasname, ""); }; execfile("data/default_map_settings.cfg"); execfile(pcfname); execfile(mcfname); }; COMMANDN(savemap, save_world, ARG_1STR);